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Go out with you? Why not... Do I like to dance? Of course! Take a walk along the beach tonight? I'd love to. But don't try to touch me. Don't try to touch me. Because that will never happen again. "Past, Present and Future"-The Shangri-Las
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, April 06, 2014

How We Ruined Everything Down in New Orleans

It was the 90s, and this is a story about my 20-something self.  He didn't much care for working hard and being responsible.  I do, so if you're a potential employer reading this, c'mon, gimme a break.  That said:

A friend (let's call him Tim) from New Orleans invited another friend (call him Glen) and myself to stay with him and attend a Nerd Convention there, where we would play live-action Vampire: The Masquerade (whatever that was) and hopefully meet girls girls girls.  Glen and I signed on to work as volunteers at the Con, in exchange for which we'd get discounts on our admission fees.

The event took place in a conference center, and the first day Glen and I went to mission control for our volunteering orders.  Boss Lady, a foxy, busty, stern young woman, assigned us to guard the door at a movie screening room, keeping out anyone who wasn't a paid-for Con attendee.  The guy running the screening room told us that, legally, we couldn't keep anyone out, though, because of the legalities of playing commercial videotapes in a hotel screening room.  Did we go back to mission control for a new assignment?  Nope.  We sat back and watched Das Boot, which someone had decided was a suitably vampiric film (well, Nazis, close enough).

That night (first of two, I believe) we started playing the Vampire game, which involved each of us wearing badges and running around the conference center, pretending to be vampires from different clans, because vampires have clans, it seems.  Each player's badge had a symbol on the front (my symbol, a cryptic glyph which I can't recall, meant nada to me) and on the back, a brief biographical note (I was playing a thief named Stinky with no clan and no friends).

I wandered around the halls a bit, and not much happened for me.  Most players were finding their clans and doing stuff together; they also seemed way more comfortable and familiar with this masquerade than I was.  Tim was all dressed up in his The Crow regalia (remember The Crow?  It was the 90s) and he was off with his clan, Glen was off with some other clan, I was on my own, my social skills were about the same as they'd been in the cradle, and I had no idea how to play this game.   Mapping the diegetic reality of the game onto the halls of this conference center took a facility, or at least a familiarity, with these Vampire games that I didn't have.  At one point I was strolling through the crowd when this one guy spotted my glyph, and his eyes went wide.  He begged me to come find him in Room such and such at a specified time.  Nowadays, well, nowadays I wouldn't be playing the game, but nowadays I'd do as he requested.  At 23, though, I really needed for this request to come from a girl, and it wasn't, so sorry, dude.  I went to the dancing room instead, because the Con had a dancing room.  I took off my badge, which officially signified that I was pausing my involvement in the game, and danced to 90s techno for the rest of the night.

The next day Glen and I did some actual legal volunteer work (in my case, watching the door of the merchants' room to make sure no one swiped anything) and then shifted to more work that mission control didn't realize was illegal (keeping people out of the screening room again, although this time we actually performed a public service, chasing children out during Fritz the Cat and Heavy Metal).

That night I don't think I bothered putting my badge on; I just didn't care about vampire games.  I cared about dancin'!  The dance floor got nice and friendly; in particular, my boy Glen was slow dancing with Boss Lady.   She'd been assigning us work during the day, but was getting quite cozy with the help by night.  Glen and Boss Lady were shooting off sparks, no question.  Meanwhile I told a woman I was dancing with about the (awful) screenplay I was writing, and she told me she was on the board of the New Orleans Film Festival.  I should have gotten her digits.  I didn't, because I was in a monogamous relationship with Akane Tendo.

Well, the next morning it turned out no one won the game because it had been designed such that Stinky was The Chosen One and whichever clan got him on their side would win, or something.  Too bad Stinky was out of commission.  I like to imagine he went to Nashville and became a professional dancer, avoiding the responsibilities of Chosen Oneship.

Also, Glen, who had been warned before about his tendency to speak without thinking, made the mistake of confessing to Boss Lady that we'd gamed the system and avoided doing real work, and she shot off some sparks of a decidedly non-romantic kind, and didn't give us our refunds, and I was glad because we didn't deserve them.  I went home and told my Goth friends that I'd played Vampire: The Masquerade in New Orleans, letting them think I'd been slinking around on Bourbon Street just a'reveling in the Anne Riceyness of it all.  They spit with envy.  Haw haw.

I apologize to New Orleans for screwing up the game, but maybe you should blame the designers who evidentially didn't provide multiple paths to success, because in reality There Is Always Another Way To Succeed!   Glen and Tim and I are all happily married to other Boss Ladies, so we all Won The Game, even without refunds, so Happy Endings all around!

Wednesday, July 21, 2010

Seems like old times.

I was out walking around Kannapolis the other day when I met some other people from Signal Mountain, Tennessee, where I grew up! At least I assume they were from Signal Mountain. They were leaning out of an idling car, addressing me as "faggot," and speculating about my sex life, which is behavior I associate with Signal Mountain residents. If they had then started whining about how the government takes their money and gives it to people who are too lazy to work for a living, that would have confirmed the Signal Mountain origin of these future meth cooks.

It was a nostalgic moment. It's nice to find that things which were regular parts of one's youthful days haven't entirely faded away, and can still be experienced when one is a grownup.

Speaking of asinine youthful activity, some friends and I have been talking about the perniciousness of immersive fantasy computer games, the kind that give one the sensation of going places, meeting people, solving problems, accomplishing things... all the things one wants from a life. Several of us, myself included, got pretty fixated on these games at points in our lives when we felt that we weren't going anywhere, meeting anyone, solving anything...

Well, look what I found! It's a vision statement for a game called Planescape: Torment (originally called Last Rites, apparently) which I spent pretty much all my non-subsistence time playing for many months. I always considered the game to be one of the more artful, thoughtful, and respect-worthy such games I'd experienced. But this vision statement thing showed me another side of the game:

"We gots Gold, Glory, Power and Hero Worship. Why save a world you know nothing
about and have absolutely no attachment to? F*** that. We know what you really
want to do – you want to run rampant in a world where you are a god. You want
the power to change your environment, slaughter all who stand against you, and
be a hero worshipped by the masses – everything you don't get pushing
paper or suffering through school 40 hours a week."

and

"Sure, you may be a fat dateless loser in real life, but in Last Rites, you get
the women and respect you've always craved."

and

"We will work hard to try and include positive relationships within the game –
relationships that the player may not have in real life or may desire from
watching movies. The player can have buddies that will lay down their life for
the character, Betsies and Veronicas/Gingers and Mary Anns fighting over his
affections, mentors, loyal servants, and so on. They will thank the player for
his help or fawn for his attention, giving the player additional ego-stroking."

Oy. I hate to admit it, but all that puerile wish-fulfillment jive was a big part of the appeal. It's a bit of a shock to learn that the makers of this habit-forming cultural junk food are knowingly trying to get lonely people to form those habits.

Wednesday, May 30, 2007

Life and alternatives

Anybody notice the new link? Quiet Bubble looks like the kind of thoughtful commentary on life-avoiding stuff like books, comics and movies that I love a little too much. I've scanned the blog enough to know I don't always agree with him, but he's got a lucid point of view which I appreciate.

Hey, I would go out and get some fresh air, but there isn't any. Those wildfires in Florida and Georgia have smogged us up something fierce. I remember when my friend Scott was playing some computer game where you wander around a fantasy world. Midway through the game he installed a new graphics card, and I was intrigued by all the eye-candy background details that suddenly popped up. Right now Birmingham looks like we've switched to an older, cheaper graphics card. All the background details have vanished.

Say, speaking of computer fantasy games, here's how I broke that nasty habit: I started playing a game called Longest Journey or something. It's one of those games where you have a character onscreen, and when you point and click on some feature of the landscape your character describes it. So at the start of the game she was in her fantasy dreamworld where most of the story takes place, the premise being that she has vivid dreams which turn out to be true. I clicked on a mountain range, and she said "Real life never looked so beautiful." I peered at this three-inch Thomas Kincaide-looking mountain range, peeked out the window onto a beautiful sunny day, decided that real life looked way more beautiful, and went outside. Goodbye, computer games.

Wednesday, September 28, 2005

Fun!

Some deliciously odd and compelling flash games here.