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Go out with you? Why not... Do I like to dance? Of course! Take a walk along the beach tonight? I'd love to. But don't try to touch me. Don't try to touch me. Because that will never happen again. "Past, Present and Future"-The Shangri-Las

Wednesday, September 15, 2010

Rah Project

If you're feeling a strange, intangible excitement, a sense that something wonderful is immanent, rest assured that it's not just your imagination: I've started rewatching Rahxephon, and I'm going to keep you posted on an episode-by-episode basis. You're welcome.

Why am I doing this? Because I bought the whole series (I don't know why, I just did, okay?) and might as well get my money's worth. Plus it's out of print apparently, and unless people discover a way to, I don't know, download bootleg copies of video material from the Internet or something, it may be hard to find, so someone should keep some kind of anecdotal record.

Having rewatched the first two episodes: Okay, blandly attractive boy has goofy friends (whom I found tiresome the first time I watched it, but now prefer to the endless fighter-jet and giant robot routines. This is a rare instance of something from a anime becoming LESS tiresome to me over time.) KABOOM military attack, fighter jet porn, and his friend-who's-a-girl gets a slight cut. Wait a minute, her blood is red; as I recall a key plot point about seventy episodes later is that her blood is blue, indicating that she's unknowingly a Mulian (the filthy rotten alien invaders.) Is there a continuity screwup here, or do they justify it later? Something to watch for.

So protagonist-boy runs around bumping into several Mysterious Girls. Rei Ayanami of Neon Genesis Evangelion started an anime fad for Mysterious Girls, so this show has a bunch of them. One of the other big trends in anime at the time was the so-called harem anime, in which a nebbishy boy socializes with five or six hot girls. Rahxephon tries to subtly cater to the same adolescent-boy urges while maintaining plausible deniability with furrowed-brow Lost-style seriousness and plot complexity.

The only interesting things in episode one are

1. the Mulian giant robot things look like art projects: pseudo ethnographic, with broken doll heads and such. Sadly the main herobot, Rahxephon, looks much less interesting, like a big boring robot toy, plus feathers.

2. One of the mysterious girls is actually a mysterious woman, with hips and body fat, and therefore more interesting to look at than the usual willowy mysterious girls.

The only interesting things in episode two are

1. the inevitable connection between the boy and the robot is kept uncertain for a while, which in giant robot shows represents an innovation.

2. The boy's Mom is an evil scientist who, like all scientists everywhere, is doing something nefarious. Plus her minions seem to be keeping tabs on the boy hero for some reason. Some of the best episodes will revolve around Satan-Scientist-Mom. The Japanese, like the ancient Greeks, always do well with lurid family conflict.

3. The version of Tokyo where this takes place kinda sorta reminds me of Birmingham, and all the running and driving around prettily painted urban locations sweeps me back to happy days of tooling around The 'Ham. Cheap instant nostalgia is half of what anyone watches anime for.

So far there doesn't seem to be any compelling reason to keep watching this thing, but as I recall other fans who had seen more assured me that the series gets more interesting once it's established its giant robot bona fides, and they turned out to be right. One of the reasons I found this show compelling was that each episode had its own identity, even if that identity was often not much of an identity. It never quite felt as if I'd watched slight variations on the same episode three times in a row, which can't be said of most anime.

P. S. this is dated September 15 because I started writing it then, but I posted it October 2nd. Thanks, Blogger. What do you want for free?

Friday, September 10, 2010

One Man Show

I recently heard an NPR story about Hal Holbrook's one man show about Mark Twain. It's got me inspired. I'm planning a show about Edgar Allen Poe in which I get drunk and hit on teenage girls, followed by a show on H. P. Lovecraft in which I have a seizure if a non-WASP is in the audience.

Friday, September 03, 2010

Color Correction and Incorrect Conning

Today I was strolling across the college campus where my Wife works when a dude in a car (I don't notice things like makes and models, but it looked pretty nice) pulled up by me, leaned out the window, and started giving me a spiel. Started with a very long, very rehearsed routine about how he was a data something-or-other-supposed-to-sound-technical-and-impressive, doing fancy-pants computer work for the college, but he was in Charlotte by mistake and needed to get to Charleston and was out of gas money and his phone was booby-trapped or something, so could I do him a favor and go to an ATM with him and withdraw some money, he'd pay me back honest, he makes $130,000 a year and is totally good for it if I'd just help him out here.

Although one fantasizes about telling off con men, I slipped into my default response to such routines, which is a sort of counterspiel, a "huh, whu, I don' geddit, no speekie de engwish, duh der diddle doo, oh look a sunbeam."

He said "Sorry to interrupt you," and sharked off.

Thanks to my wife I know a lot of people who actually do work with technical stuff, actually do travel around, and actually do make a lot of money.

Item 1: They have better problem solving skills than the kind of shmoe who stops random people on the street to get help. In a jam they'd find campus security or whoever was arranging for them to be doing a job in the first place. They have connections, and even if they are desperate for money, they don't get desperate about the money, at least not in front of strangers.

Item Two: They don't lead with a Life's Work infodump. People who do sophisticated work, like people of breeding, communicate who and what they are with their bearing first and foremost. They don't bling it, they just are it. They'll bring up specifics when specifics are called for, but if they need a stranger's help they don't start with "Hey buddy, I do XYZ and I gotta favor to ask," they start with "Can you direct me to Campus Security?"

#

The other night we saw a cheezy 80's movie; what I think of as a time capsule movie, where you're not there for the narrative or whatever, you're there for clothes, hairdos, cars, all the cultural bricabrac. And we were satisfied customers. I bring it up because, in paying attention to the bright colors of the film, I noticed something you won't see in newer films.

The heroine was outdoors on a sunny day, and the different planes of her pale-skinned face were reflecting various colors, including green and blue. She really looked like a Fauvist portrait, but one would never notice it if one weren't contemplating the color scheme of the image, because our eyes harmonize this kind of thing all the time in real life. Without looking like amateurish filmmaking, it gave the picture a little reality.

You won't see that in modern films. We watched some Lost Sseason Two) the next night, and I looked for any stray bits of reflected color on peoples' faces.

Fergit it. One thing future generations will mock about current movies and TV is that they color-correct everything to death. Got a face? It'll be beige, chocolate or orange. So will the background, if it isn't blue.

That's one reason I find myself drawn to older films (okay, it was Teen Witch, pure schlock but wonderful Eighties duds and 'dos.) Whatever may be phony or false in them, the reflections on the actors' faces have some bearing on reality.

Tuesday, August 24, 2010

Slivers in the Tree

I have a suspicion about abstract art. I suspect it came to prominence in part as a result of the imagery of the microscope and the telescope as it became widely available to the public through, y'know, Life magazine and textbooks. Images of nebulae and microorganisms provided a very different way of looking at the world and its structure(s) than the naked eye could. Most representational art takes a human's-eye-view as the baseline; abstract art takes the telescopic and microscopic views as new baselines. I'm not interested in getting into Sharks Vs. Jets stuff between abstraction and representation, because I value them both, but I think one reason the representational partisans object so zealously to abstract art is that it denies a comfortably human point of view as a sufficient base for looking at the world, and that probably unsettles some people. For some, though, it opens new possibilities. Old-fashioned God-as-man-with-beard art tried to picture God, The Sublime, in humans' eye view ways, which has its virtues and its charms, but Rothko gets much closer to my conception of God.

#

I'm reading The Wind-Up Bird Chronicle by Haruki Murakami. Apparently it's caused some trouble in a high school lit. class. I'm not deep into it; about 30 pages of a 600+ page book. Still, it's clear from Chapter One that this is going to be an R-rated text. The (married) protagonist is sitting around the apartment, hoping someone will call with a job offer. Instead an anonymous woman calls and starts talking explicitly dirty to him. He hangs up, and the incident bothers him for the rest of the day. The phone keeps ringing, and he refuses to answer; he's too icked out by the first call of the day.

I can see why some people would be uncomfortable with this material, particularly for teen readers. But I can see the possible value of it. What teen can't relate to the your headspace, confusing and frustrating you, icking you out all day. I suppose the student who objected to the book saw the book itself in those terms. But still, the book offers an opening into a serious discussion about these kinds of problems, and advanced students need to get outside their comfort zones in order to address difficult topics. I hope that when the young protestor goes off to school she won't be lost at sea when sexuality gets increasingly persistent in her life, which it will. Maybe she'll remember the book and give it another try then; it contains wisdom from which she would be well advised to learn.

I recently finished Silver On the Tree, the last book in Susan Cooper's The Dark Is Rising series. Computer game nerds have a term for games that aren't open-ended, games in which the player has to go along a predetermined path to complete the game: "on rails." Like an amusement park ride, right? Cooper's plots are on rails. Will and company mostly have to go along till they get to the next hypnagogic semi-interactive showpiece, then let an old guy lecture them on the Matter of Britain symbolic significance of what's happening, then repeat til the conclusion. There's a pair of nice dilemmas for some characters at the grand conclusion, but the climax itself is pretty much a matter of "Then the children hoisted the magic treasures they found in the other books, and the treasures zapped the bad guys with magic beams and the day was saved, then the old guy gave a really long speech about good and evil, the end."

Monday, August 16, 2010

I Don't Wanna Go Back

I've written before about weirdoes at the laundromat, but as I sit here doing laundry in our own household machines I recall there were many as-yet undocumented but unsettling encounters. It was a 24 hour place, open to all, so all kinds of people showed up. If you were there in the early morning and wanted to have a sexual encounter with a sweaty trembling tweaker you were usually in luck. Not that I ever availed myself, you understand, but they made their presence and their proclivities known.

If you went on a Saturday afternoon you'd always have to contend with the big ruddy guy in the muumuu who didn't wash his clothes in the machines. There was a large sink the custodian washed his mop in; it was always kind of cruddy. And Muumuu Man would dump his laundry in there, pour on detergent, and turn on the faucet. He'd also smoke inside even though there were No Smoking signs everywhere. Once he stood right in front of the only exit, blocking the path with his big circus-tent-looking body, smirking as people tried to get around him. Oh, Muumuu Man.

One night was particularly noteworthy. I put my laundry in the machines and went for a little stroll around the nearby park. It was dark out, and I heard a howling that I took to be a dog. Eventually, though, the howling resolved into a phrase: "I DON'T WANNA GO BACK TO PRISON," over and over again. I went back inside. A bunch of cute college kids were doing their laundry and chatting. They were mostly white females and black males, and clearly very happy to be together. It was nice to be on the periphery of such a warm crew; like sitting near a campfire.

Then a scraggly hillbillyish guy came in, looked at them with a manic grin, walked all around the room, loudly slammed a top-loader lid, and stormed out.

Light nervous laughter. "That was random," one of the kids said.

Then the guy came back in the door with a thick branch in his hand.

"Now yew all get on out of here," he said. "We don't want yew messin' with our women."

One of the young black men said something appropriately inappropriate. The ridiculous person left. One of the kids called the police, who drove around but didn't find the guy. I wonder if he ever went back to prison.

Monday, August 09, 2010

Neon Montreal Evangelion

Back from Montreal after our second visit. Montreal makes me feel like a kid in Chattanooga again, in a way that I doubt Chattanooga could. The buildings loom so high they make me feel small. Moreover, Francophone culture is just different enough from what I'm accustomed to that it makes me slightly bewildered and curious, like adult culture does to kids. I found it a pleasant sensation.

Speaking of bewildering but pleasant sensations, we just saw that new Neon Genesis Evangelion movie, the first of a planned quartet. At first I was a bit underwhelmed (having watched the original show to death, do I really need to see a slicked-up rehash?) but by the end I rather liked it. The original show (which involved teenagers piloting giant robots a.k.a. Eva units against giant monsters a.k.a. Angels) often veered into rather typical (for the giant robot a.k.a. mecha genre) monster-of-the-week stuff in which the story is, essentially, monster shows up, kids struggle to overcome it, kids heroically succeed. At its most interesting, though, the show portrayed the struggle in less sanitized-for-TV-heroics fashion. Children screaming in agony, viscera gushing from monsters and robots in full-on body horror. The mecha served as objective correlatives for puberty and its accompanying indignities, while easy power fantasies were short-circuited by fear and agony. The new movie focuses on these elements, and the final note of heroism is hard-earned, affirmative without being triumphalist.

Anime fans (at least Western ones) love to whine about how whiny Shinji, the put-upon protagonist, is, but Shinji has good reason to complain. Some anime that followed Eva tried to feature protagonists that were like Shinji only less whiny, but Eva trumps them by making Shinji even whinier. The story is stripped down to a boy struggling against internal and external problems, struggling against his nature, inclination and circumstances to find some path to heroism.

One thing I liked about the dub: the iconic character Rei Ayanami was voiced, in the TV dub, by Amanda Winn, who made Rei, an unapproachable blue-haired girl, seem mysteriously alluring. The new actress, Brina Palencia, makes her sound emotionally flat; without emotional affect, as William Burroughs described fixing heroin addicts. I can tell without looking that there's copious whining about this on anime messageboards, but while a mysteriously alluring girl was the Rei Ayanami I enjoyed in the 90s, today Rei as idiot savant makes more sense, given what we come to know of her. Emotionally stunted Rei works for me.

And now, some Montreal photos. My new phone's camera is the digital equivalent of pinhole camera, which may have some nostalgia value in thirty years.

Colored windows can produce some interesting light-play.



This is where the fancy-pants scientists gathered before meetings, fancy-pants science being the reason for the trip.







I saw this little guy from the taxi and had to catch a picture of him at my earliest opportunity.



This is what I think of when I think of Montreal. Excuse the terrible cropping, but the sidewalk was busy.



Montreal!






Montreal has paper lanterns. This was not the exterior of NOOBOX, a noodle chain my Wife fixated on, but both NOOBOX and these lanterns speak to the Chinatown element of Montreal.


As a rule of thumb, the better the Montreal restaurant, the more audacious the condom ads in the Men's Room. The model in this ad appears to be 16, so you know my goat cheese tart and turnip soup were excellent.



Montreal!



Wednesday, July 21, 2010

Seems like old times.

I was out walking around Kannapolis the other day when I met some other people from Signal Mountain, Tennessee, where I grew up! At least I assume they were from Signal Mountain. They were leaning out of an idling car, addressing me as "faggot," and speculating about my sex life, which is behavior I associate with Signal Mountain residents. If they had then started whining about how the government takes their money and gives it to people who are too lazy to work for a living, that would have confirmed the Signal Mountain origin of these future meth cooks.

It was a nostalgic moment. It's nice to find that things which were regular parts of one's youthful days haven't entirely faded away, and can still be experienced when one is a grownup.

Speaking of asinine youthful activity, some friends and I have been talking about the perniciousness of immersive fantasy computer games, the kind that give one the sensation of going places, meeting people, solving problems, accomplishing things... all the things one wants from a life. Several of us, myself included, got pretty fixated on these games at points in our lives when we felt that we weren't going anywhere, meeting anyone, solving anything...

Well, look what I found! It's a vision statement for a game called Planescape: Torment (originally called Last Rites, apparently) which I spent pretty much all my non-subsistence time playing for many months. I always considered the game to be one of the more artful, thoughtful, and respect-worthy such games I'd experienced. But this vision statement thing showed me another side of the game:

"We gots Gold, Glory, Power and Hero Worship. Why save a world you know nothing
about and have absolutely no attachment to? F*** that. We know what you really
want to do – you want to run rampant in a world where you are a god. You want
the power to change your environment, slaughter all who stand against you, and
be a hero worshipped by the masses – everything you don't get pushing
paper or suffering through school 40 hours a week."

and

"Sure, you may be a fat dateless loser in real life, but in Last Rites, you get
the women and respect you've always craved."

and

"We will work hard to try and include positive relationships within the game –
relationships that the player may not have in real life or may desire from
watching movies. The player can have buddies that will lay down their life for
the character, Betsies and Veronicas/Gingers and Mary Anns fighting over his
affections, mentors, loyal servants, and so on. They will thank the player for
his help or fawn for his attention, giving the player additional ego-stroking."

Oy. I hate to admit it, but all that puerile wish-fulfillment jive was a big part of the appeal. It's a bit of a shock to learn that the makers of this habit-forming cultural junk food are knowingly trying to get lonely people to form those habits.